How to play #
- Arrow keys or WASD move the cursor and walk.
- Press Z for A (confirm / interact / advance dialog).
- Press X for B (back / cancel).
- Press C or Escape for settings from the launcher.
- Press Escape or 2 in-game for the pause overlay (Resume / Restart / Exit).
On mobile the embedded player is hidden; use the button to open it in a new tab.
The launcher ships with Mossland and Sandbox. Drop your own .bitsy export next to the desktop binary, in a games/ folder, or on the handheld’s SD card and it appears in the same list.
About the player #
Citsy is a headless C++ reimplementation of the Bitsy engine. citsy-32blit is the 32blit host: it maps VGC Zero / desktop controls, blits the 128×128 framebuffer, and plays square-wave audio. Rooms are 16×16 tiles of 8×8 pixels — native resolution on the console.
Read the launch post: Announcing Citsy: Bitsy on VGC Zero.