How to play #
- Pick a Level on the title screen with the arrow keys, then Play with Z (A).
- Each number tells you how many mines touch that cell. Your first reveal is always safe and always opens an area.
- Z (A) reveals a cell, X (B) plants or lifts a flag.
- Press Z or X on a number once all its mines are flagged to open every cell around it at once (chording).
- Clear every safe cell to win. Make the top five for your level and you get to enter your initials.
- Esc (MENU) pauses. The board is hidden while paused, so no peeking.
| Key | Button |
|---|---|
| Arrow keys / WASD | D-pad (hold to repeat) |
| Z | A (reveal / select) |
| X | B (flag / back) |
| Esc | MENU (pause) |
On mobile the embedded game is hidden; use the button to open it in a new tab.
Levels #
| Level | Board | Mines |
|---|---|---|
| Easy | 9x9 | 10 |
| Medium | 12x12 | 24 |
| Hard | 16x15 | 40 |
| Expert | 16x15 | 50 |
Each level keeps its own top-five best times, games won and win streaks. Music and Sound can be turned off in the menu, and everything is saved.
About the game #
The classic Minesweeper for VGC Zero, with ripple reveals, a chain-reaction explosion, confetti when you clear the board, a board that plays itself behind the menus and an original chiptune soundtrack synthesised live on the console’s audio channels. Built with the chili-chip 32blit SDK for the handheld, desktop, and the web.